Yumi Hotta
1) Hikaru no Go
Author
Series
Publisher
Viz
Pub. Date
[2004]-[2011]
Edition
Shonen Jump graphic novel ed.
Language
English
Description
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.
Author
Series
Hikaru no Go volume 7
Publisher
Viz Media
Pub. Date
[2006]
Edition
Shonen Jump manga ed.
Language
English
Description
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Author
Series
Hikaru no Go volume 6
Publisher
Viz Media
Pub. Date
[2006]
Edition
Shonen Jump Graphic Novel ed.
Language
English
Description
Hiraku manages to pass his insei test, but his new opponents are much stronger than he expected and he loses almost all of his games. Will he ever rank high enough to play against Akira Toya?
Author
Series
Publisher
Viz
Pub. Date
[2006]
Edition
Shonen jump graphic novel ed.
Language
English
Description
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
Author
Series
Publisher
Viz Media
Pub. Date
[2008]
Edition
The Shonen Jump manga ed.
Language
English
Description
"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--P. [4] of cover.
Author
Series
Hikaru no Go volume 10
Publisher
Viz Media
Pub. Date
[2007]
Edition
The Shonen Jump manga ed.
Language
English
Description
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Author
Series
Hikaru no Go volume 14
Publisher
Viz Media
Pub. Date
2009, ©1998.
Language
English
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Hikaru no Go volume 9
Publisher
Viz Media
Pub. Date
[2007]
Edition
Shonen Jump manga ed.
Language
English
Description
While practicing at Go salons, Hikaru mistakenly insults Suyong Hong, a twelve-year-old who is studying for the pro test in his native Korea. To settle their differences, they must play a grudge match.